Nob Studio

[beta]Book of Mages: The Dark Times

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ff1985hk

11 posts
April 24, 2010, 6:13 am
Some more suggestions and bugs:

1) Chaos Desert mage can cast "TWice" while with only 10 sp points, either by human players or computers;

2) Freeze Defend for ice mages sometimes take away mana twice for computers, though I don't know if that happens to human players too;

3) When ranked 11th in the book of mage, the people in arena already won't fight and said that I am already top 10 mages;

4) Apart from Book of White Magic, I also have not seen any use of the Great Sea Orb or Chaos Desert Orb; I can neither see an increase of attacking bolts nor that of defending bolts; Also, is there anything like "Book of Dark Magic"?

5) When gossiping in bars, I think "unknown mage" is misspelled?

6) I have been playing all mages to invincible and great mage in white path, except Poison Water mages. I just cannot use it to fight Burnstorm of Burning Hill. The computer can do IS, then IS again, then RE, then a Combined + Mana Attack + Attack Power combo, making a 500 power bolt. I just cannot beat it. Can anyone beat Burnstorm with Poison Water mages?

7) A mini question: Assume now I am an ice mage, if I join the Black robe and killed Iceroot, the magic master, and meanwhile I still have not learned all the higher level magics or clan specials, will I still be able to learn then?
dlover

5 posts
April 24, 2010, 6:48 am
I found a couple of bugs.
1. When I first loaded the game, I chose a class, and it straight away said I could choose my costume for winning.
2. Whenever I enter a conversation, my costume is the same as the last person to speak, and when I enter battle, it chooses a random costume for me. On my last play-through, every battle I was a sea mage, instead of chaos desert.
alucinor

16 posts
April 24, 2010, 7:27 pm
Chilldream's status as an all powerful mage is well earned... he's the only mage in the world that has two high attacks. He can shoot 20 bolts per round! O.O

I'm almost certain that's a glitch. But I respect him even more now.
alucinor

16 posts
April 24, 2010, 7:49 pm
And to answer your question...
7) A mini question: Assume now I am an ice mage, if I join the Black robe and killed Iceroot, the magic master, and meanwhile I still have not learned all the higher level magics or clan specials, will I still be able to learn then?

No. It will tell you the magic master is dead. Now I can't learn Ice Death. Dangit. ><;
ff1985hk

11 posts
April 25, 2010, 3:33 am
To Alucinor:

Thanks for giving us this information. I have encountered something similar before, using a poison water mage:

After young mage contest, I challenged in the arena until in position 11th, then I wanted to go back to learn the remaining magics (I only had 3 higher level and 2 clans), but it happened that magic master of poison water mage at that time, is 10th in book of mage! So I needed to win him in order to learn the remaining magics!

Well he is not impossible to beat, but I just got frustrated and started a new game. =.=
dlover

5 posts
April 25, 2010, 10:48 pm
I think I managed to beat Burnstorm with a poison mage, or maybe that was the Burning hill magic master/clan leader... I'm a bit hazy... No, I mustn't have fought him, unless he's in the book of mages top 10.

And why is there no option to continue playing after winning the game?
stephenjl

1 posts
April 26, 2010, 2:46 am
Please add something to do after losing the Great Mage Election until you die or be the great mage plus add two newwizard races in the next game like Holy Mage or Demonic Mage
dlover

5 posts
April 27, 2010, 11:01 am
I get what you mean by that, you want new groups with new skills, but holy and demonic could already be seen as the black robes and white robes. But still, you're right, new groups would be nice, even though it would be kond of like "where did those new groups pop up from? they weren't in the first game!"
Oh, and I played through with my character named after the current great mage when you start,no one notices. I understand it may be a bit difficult or time consuming, but maybe there could be a system that stops you from using a name that's already used for an NPC?
cazbar

1 posts
April 27, 2010, 9:06 pm
i agree with dlover, there should be the option to continue playing after defeating all the white/black robes
alucinor

16 posts
April 28, 2010, 1:34 am
I disagree. What would they do? Once you've won the great mage election, you would have fought every mage at their finest. There is simply no one stronger than the neutral mages, or Bloodster, or whoever your penultimate bosses are. You'd just wander the world dominating everything that you've already proven yourself to- and just who in their right mind would challenge the Great Mage/Black Mage, anyways?
dlover

5 posts
April 28, 2010, 7:49 am
Actually quite a lot of mages would wish to challenge the great mage, it would set them as number one in the book of mages if they won, and make them the next great mage when the last dies. I've actually been looking for a way to challenge the great mage before you beat the black robes.
Though you do have a point, there wouldn't be much to do after becoming the great mage. It would just be something you can do afterwards to try and improve your score, I guess.
alucinor

16 posts
April 28, 2010, 7:03 pm
Ah, good point. That brings up an interesting double standard. Why, when you're the Great Mage on neutral path, can the other neutral mages challenge you for your title, despite them being of various ranks? I thought only the rank 2 mage could challenge the rank 1 mage, or at least that's how it goes for you.

Though sometimes, only Shiver Horror will fight you, and he is rank 2... depends on how good you are. Shiver Horror is a scary strong fight, I always enjoy fighting him.
palusabel

8 posts
April 29, 2010, 12:16 am
Well, for the next installment (I hope there will be one!), there could be a post-plot "challenge" mode or something; an array of beefed up mages that could give even the Great Mage a run for his (or perhaps her, but the gender is questionable) money (a more complex item/equipment system would be nice, too, if I'm not asking for too much already). I, for one, am disappointed in the "abrupt" end to the game. I am not ashamed to say that I've churned more than five hours of gameplay into BoM:TDT. By the way, I never had any problem defeating the Top Ten Mages. It takes a little bit to set up, but I have a build that is simply unbeatable, if I may say so. Start your story in the Darkwood clan, the blood-based one. From there, put all of your points into HA and LA bolts until maxed. Then increase your mana and hitpoints. For your first and second Special Magicks, choose Additional HA and LA bolts. For your Clan Magicks, choose Increase Special and Silence. The path you follow doesn't really matter. Using this setup, I've done all three paths. Now, when you go to battle, start with LA bolts. Enemy will likely counter with LA bolts, but may resort to LD bolts. Next turn, use HA bolts. By the time the next turn rolls around, you are able to use IS. Use it until third or fourth Special Magicks become available, which could be power or combined or both. I chose the last option. Cast Silence, which disables your opponent from using any of their Special or Clan spells. Thus, even with maxed out bolts, you can shove past them and deal Cursed bolts, reducing their offensive capability to zero. Just rain death upon them and watch as they futilely resist. With this method, the only way to lose is to mash the Rest button.
liamiscool6

68 posts
May 1, 2010, 12:37 am
hello im rank 1 on book of mages and beaten mysterious hermit and im on final battle and i fought through the mages and the last 1 said i must inform white mage then i went back to great sea area and i cant leve great sea and i cant join back in the great sea hall and i cant do anything that takes a month because it says i must go to great sea so there prob a bug in the bit
steppenwolf

1601 posts
May 1, 2010, 10:00 pm
palusabel, there's a problem with what you're saying, if you put all your skillpoints in into HA, LA, mana, hitpoints, increase special and silence, if you fight against an Ice Land Mage, and he uses freeze defend, you will get kill in 1 hit
dlover

5 posts
May 2, 2010, 12:34 am
@ liam: Have you tried visiting every location in great sea? I thought it was the arena you have to go to.

@ steppen: If you put enough points into hp, then they won't kill you in one hit, and silence will stop them from using it.
palusabel

8 posts
May 2, 2010, 12:55 am
dlover is right on both counts, if I am not mistaken. By the time you actually run across an Ice Mage powerful enough to know Freeze Defend, you should have put enough points into HP as to not be destroyed in one hit. The most that one can throw at you is 20 bolts (10 base with 5 additional high and low) with a maximum of 10 power each (discounting combined bolts, which may present a larger problem, but still not a one-hit K.O., in most scenarios.). You are certain to have more than that if you have any hope of beating the game.
mmmaaatttsss

18 posts
May 2, 2010, 10:48 pm
Is a third book of mages coming?
steppenwolf

1601 posts
May 4, 2010, 9:45 pm
Yep, I think that dlover is right. Anyway, I found this bug, everytime I see the Black Robe Mages list in the final battle, there's at least 1 mage called like another 1. For example: 2 Owleye, 2 Graveanger, 2 Deadspirit, etc. Can you fix that, please?
liamiscool6

68 posts
May 5, 2010, 6:38 pm
dlover i checked all the areas but ill check again and i think the war at the clan hall

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