[beta]Book of Mages: The Dark Times
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valentyne

78 posts
78 posts
March 19, 2010, 7:11 am
Oh,and also,all the mages I gad saved from the recruitment ended up fighting for the Black Robes anyway.Bug?
michl7

35 posts
35 posts
March 19, 2010, 7:35 am
valentyne: i never beat corruptor in the beginning so far (and don't even want it: 2 skillpoints for winning instead of 16 sp for losing (6 learning from oldhealer, who saves you after loss and 10 from corruptor after you won young mage contest and give him the right answer. :-)but since yesterday i know, there is a way as black robe to become great mage (and stay it until a natural death), #1 in the ranking, and marching in as the leader of black robes, killing all the white robes with your own hands. That's quite easy with Chaos and should be manageable at least with Burning Hill and Dark Wood also (i think it's also possible with poison, but i played it wrong, and also for the others).
winning for the white side as great mage, #1 and reputation god is a lamer, if you once know how to do it. I recently described a way to do that for all races. with dark wood it is especially easy, if you have maxed out values and use the "Increase Special - Increase Special - Silent until Death"-Method. #3 (Burning Hill) is tough for most characters (you'll have probably to retry the fight 2 or 3 times). in many cases, it depends, which first move you make. begin with a first attack, opponent can't turn (eg. counter ah with dh and ah afterwards) and train your character to max fight and possible max of life and mana. then use the "Increase Special - Increase Special - Silence until Death"-method. as a simple rule: against weaker opponents, it's often better to only Increase Special once to kill them, but against the stronger ones, you need 2 of those. if they hit you in the process, it doesn't matter, as long the hit doesn't kill you. did that help?
michl7

35 posts
35 posts
March 19, 2010, 7:42 am
... i meant: chose an attack opponent can't turn.... if you find one like that, you don't need defense and can put those 18 additional points (9 for no hd and 9 for no ld) in life and mana, so that you can stand 1 mana attack of #3 and have still mana left, after you have emptied out his 1100 mana by your attacks and his own mana shield.believe me: there are no problems a white robe dark wood can't solve easily.
michl7

35 posts
35 posts
March 19, 2010, 2:38 pm
With dark wood it also helps very much to bring opponents curse level to 10. He can't hit you then anymore (not really, combined attacks against you seem still to work, but with very low strength, but most attacks cause damage 0.And to get in that situation use ...., ok i told you already. :-)
shruiken9

2 posts
2 posts
March 19, 2010, 6:34 pm
I found that ice water clan is easier then chaos fire.i thought chaos was easier.
michl7

35 posts
35 posts
March 19, 2010, 8:06 pm
shruiken9: i think chaos is easier (actually the easiest). ice water actually only has freeze defense, but that does no more than 140 damage at a time. a fully trained chaos in a later state of the fight can easily make 600 or more damage. additionally the special bolts of chaos are much better. killing active is imo much worse for the opponent than the freeze effect (who to hell needs defense here? :-)).
caprindo

14 posts
14 posts
March 21, 2010, 2:31 am
When you find the poisen maker as a white robe you say "so" with a lower case s.
michl7

35 posts
35 posts
March 21, 2010, 8:37 am
caprindo: sorry, don't get it .... ?!
michl7

35 posts
35 posts
March 21, 2010, 8:44 am
shruiken9: ... killing active ... (when I wrote that I evidently forgot, that it's named special :-)).
shuwan

190 posts
190 posts
March 21, 2010, 9:58 am
Nice discussion going on here! shruiken9: "I was about 2 b great mage and then my guy died for no reason." I am not sure which part you are referring to. If the same bug happens again let me know, with more details easier for me to locate the problem. Thanks.
valentyne: I'll check up on these two bugs "Dark Wood mage attacked me with bloodbath twice" and "all the mages I had saved from the recruitment ended up fighting for the Black Robe"
caprindo: I'll get the typo fixed.
michl7: nice guide and tips! I think there are a few quests no one has discovered yet, so I'll give a hint. After you get to number one in book of mages. Go talk to Mysterious hermits in the market place.
Have fun!
michl7

35 posts
35 posts
March 21, 2010, 7:01 pm
Thanks shuwan for the tip, will try that out after writing this post.As much as I know the game so far the following endings are maximum:
White Game:
-----------
Side: white
Position: GREAT MAGE
Ranking: 1
Fame: Legend
Reputation: God
Black Game:
-----------
Side: black
Position: GREAT MAGE
Ranking: 1
Fame: Legend
Reputation: Satan
In neutral (and not fully won black) games best score was something like
Side: neutral
Position: GREAT MAGE
Ranking: 1
Fame: Legend
Reputation: Devil's Offspring
So I only value games with the upper endresults as won and only, if the are white or black. The White Game was won with all 6 kinds of mages. The Black Game I could only win with Chaos, Burning Hill, Dark Wood and Sea Water. With Poison Water and Ice Water I couldn't beat Bloodster in one of the most important fights of a black game. :-)
And now I'll drop a look on Shuwan's tip. Btw.: Did anyone already tell you, that your game is incredibly good?
michl7

35 posts
35 posts
March 21, 2010, 9:53 pm
Shuwan: Followed your tip and ... was additionally the invincible after a fight against a real funny guy .... :-)Do I still miss out something?
mokis262

1 posts
1 posts
March 22, 2010, 12:16 pm
hello the max level of mana and hp is mana 210 and hp 1070 you can get that if you are a white robe and you need go travel to the great sea,DONT GO! train in mana cave how long you whant and then you can travel to great sea for the final battle!
michl7

35 posts
35 posts
March 22, 2010, 2:25 pm
Shuwan: Sorry that I comment on something you wrote on 31-12-2009, but:Against very strong chaos mages the decrease special of poison is only a theoretical chance, because they always kill your special before you get a chance to do this.
Same goes for ice water and Freeze Defense (Freeze Attack costs lots too much mana and therefore isn't usable more than 1 or 2 times in a fight, but you would need it more often). You never get to the special you need for Freeze Defense. A good sample, that chaos is really overpowered is the fight against Bloodster, when playing the black side. I really tried it numerous times, but could not win it with Poison and Ice Water. With the others it's no prob at all.
michl7

35 posts
35 posts
March 22, 2010, 2:33 pm
this was nonsense: you of course get to the special for freeze defense, but how to get to the third one? You need 3 to kill Bloodster, cause with normal attacks, you get only through on stage 2, and even there not without losing lots of special. from stage 3 on, only freeze attack/defense prevents dead.
whiterabbit

1 posts
1 posts
March 22, 2010, 5:36 pm
This is one of the best games I've played. Great story line, great strategy, great concept. The only strange thing is all the spelling errors but just maybe that's on purpose ;) Cheers. Thanks for making a great game!
shuwan

190 posts
190 posts
March 22, 2010, 5:38 pm
Thanks michl7 for pointing that out. I'll think of how to improve poison water and ice land mages(Really busy this week with another project, don't have time to make changes for bom2!). My initial idea for poison water mages was that with high level POISON WAVE(second clan special skill), you can probably win most battles. As for ice land mages, I think I'll reduce mana required to cast FREEZE ATTACK by half, and reduce FREEZED DEATH from 200 to 125.
mokis262: I thought I have fixed that bug... arhhh, I'll get it fixed in next update.
Back to work. hopefully I'll have time to update bom2 next week~
michl7

35 posts
35 posts
March 23, 2010, 7:19 am
Shuwan: What about leaving poison and ice water like they are, but taking away burn from chaos?New project? Something we can play? pls tell us boss! :-)
michl7

35 posts
35 posts
March 23, 2010, 7:33 am
Shuwan: If you take away burn from chaos, you'll also have to power down sea water. Not that the computer opps of them are a problem, but he is a kind of negative chaos. As he is much stronger in counterattack than in attack, he wins with ease against all mages, that can't either decrease their special nor increase their own special, just by mana leak - counter attack - mana leak - counter attack ... aso. (because of the additional def bolts). But anyways: The progress in balancing the characters is absolutely sufficient(compared with bom1). If you leave everything like it is, it's still a great game!
michl7

35 posts
35 posts
March 23, 2010, 7:44 am
Shuwan: To make a long story short: He wins with ease against ice water and other sea water mages by the upper tactics, and for the others absorbe damage easily does the task. i never needed absorbe and add to life to win a black sea water game.But the inbalance according sea water probably does not matter at all, as the computer opps of them absolutely lack aggressivity. It's just: The black win for them is much too easy (same goes for chaos).
Most interesting i found winning the black games for Dark Wood and Burning Hill. That's about the difficulty level i can handle. :-)

