Nob Studio

Gold Machine

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shuwan

212 posts
August 2, 2010, 3:56 am
Game Link
Discuss this game here.


Review by Jayisgames
shuwan

212 posts
August 3, 2010, 1:30 pm
Just updated the game to make it more polished.

Ver 1.07
1. screen won't return to machine unless you click the "Back to Machine" button or when machine is moving.
2. Improved AI for mouse and flying u
nits. eg.Drop mouse behind machine and he will stay behind.
3. Some balancing to reduce number of times required to switch mode in last few levels.
4. Fix bugs eg. Zoom button
steppenwolf

1601 posts
August 9, 2010, 11:43 pm
Not bad, not bad...
zeninth125

1 posts
August 16, 2010, 9:30 am
The game is pretty cool....
steventhepep

11 posts
August 22, 2010, 9:55 pm
this is a good fun creative game, but I have two suggestions 1: make it longer, and 2 make a challenge mode like complete the game without changing from big mouse mode or complete the game without reviving any mice or something like that
mmmaaatttsss

18 posts
September 19, 2010, 9:23 pm
pretty good game. :D
viktor55

8 posts
October 1, 2010, 9:18 am
need a mute button
otherwise good game
shuwan

212 posts
October 2, 2010, 9:48 pm
Thanks guys. I am working on it to make it better. Adding more levels, a mute button and perhaps challenges like what steventhepep suggested.

jayisgames has reviewed the beta version which I submitted for their contest. Check it out!

Review by Jayisgames
steppenwolf

1601 posts
October 5, 2010, 1:22 am
Hey, can I ask you something totally out of the subject? Where's Xihui?
draconator

12 posts
October 6, 2010, 5:52 am
Great game! My only suggestion (aside from adding a challenge mode as mentioned above) is to add buttons to tell all of your mice to retreat or attack. It would make it much easier to control your units and get them out of harms way (if approached by masses of purple units) or destroy threats to the machine. I'm not saying that mice should only be controlled by these buttons, but I think that it would make the controls easier if the player could use these buttons in addition to being able to drag mice individually.
dex567

905 posts
October 10, 2010, 12:00 pm
I agree.
The Reply field must be at least 10 characters in length.
steppenwolf

1601 posts
October 11, 2010, 10:12 pm
Yeah, a challenge mode would be awesome.
sam2008

3 posts
November 3, 2010, 2:52 pm
achievments would be great.
and maybe killing enemys should be rewarded with energy
sam2008

3 posts
November 3, 2010, 6:20 pm
the instruction on how to get back to sandbox mode is a little bit misunderstandable
at first i tried to drag the controller to each button one by one
mewthree

4 posts
November 3, 2010, 9:35 pm
I myself understood the instructions on how to get back into the sandbox mode very well.
dex567

905 posts
November 4, 2010, 5:22 pm
I personaly liked the music and all...
But the retreat and (not so important) attack button were great ideas!
I'm neutral on the achievments thingy.
Challenge mode is also a good idea.
john15kid

1 posts
November 6, 2010, 1:47 am
i like this game
rexfan222

1 posts
February 6, 2011, 1:45 am
awesome, i love this game so far
red123

780 posts
February 7, 2011, 8:36 pm
I haven't really played it but from the tutorial I find it lacking in a few areas
joedapimpin

2 posts
February 26, 2011, 7:33 pm
i just tried it and i glitched on the level where the machine turns into a tower for the first time. i beat the level but it wouldn't let me go on. might wanna fix that. < never mind.

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